Personal preferences aside, there are a few commands that help keeping track of what's going on on the battlefield. If you find yourself missing critical info, this should help:
b_popupFadeTime 0 /never fade
b_popupStayTime 1000000 /stay forever
b_popupTime 0 /appear as soon as something happens on the field. By default there is a delay.
b_numPopups 5 /how many stay forever. -1 is default and that means as many as there can be:).
cg_drawSmallPopupIcons 1 /a must have if you want to comfortably read it:D.
b_chatAlpha 0 /make the chat blend in with the background
cg_teamChatHeight 8 /max. chat height, helps to backtrack if it's hectic:)
cg_teamChatTime 99999999999999 /never fade
b_fireteamLatchedClass 1 /a must which tells you (in fireteam chart) who will take what class after selfkilling
cg_voiceSpriteTime 12000 /a must if you want to keep track of who needs what (ammo, medpacks). By default it disappears way to fast, esspecially with 8+ players per team.
b_mapzoom 3.5 /if it's not a fixed number, you'll always have to remember to customize it every time you play. Lack of frustration is also a part of playing well:D
b_votetextscale 0.5 /make that smaller. I think it draws too much attention otherwise.
If you still can't keep track, turn the global chat off and leave the team one only: ///////////////////////////////////////// // SPAM DEFENCE SCRIPT /// /////////////////////////////////////////
set team_only "cg_noVoiceChats 0; cg_teamChatHeight 8; cg_teamChatsOnly 1; echo ^?only team chat on; bind F8 vstr chat_off"
set chat_off "cg_noVoiceChats 1; cg_teamChatHeight 0; cg_teamChatsOnly 0; echo ^?chat off; bind F8 vstr chat_on"
set chat_on "cg_noVoiceChats 0; cg_teamChatHeight 8; cg_teamChatsOnly 0; echo ^?global and team chat on; bind F8 vstr team_only"
bind F8 "vstr team_only"
|