It appears that many ET players play other fps games, and as a result they got all the different sensitivities in the world. For a fact I know it applies to CoD players, but my guess is it would apply to any game as long as its engine doesn't have some quake engine features implemented. I'll show you how to rescale it, so everytime you play with the exact same mouse sensitvity. I'll assume
m_yaw=0.022 (y), dpi=3500 (d), windows muliplier=1 (w) and in-game sensitivity=2 (s).
The equation:
S = 360 / (ydws)
S - sensitivity in inches (we'll rescale it in a moment) per 360 degree turn
Substituting this with numbers we have:
S = 360 / (0.022*3500*1*2) = 2.337662338 [inch/360*]
Now we rescale it for cm/360 (1 inch = 2.54 cm):
2.337662338*2.54 = 5.937662338 [cm/360*]
This applies to ET. Now if we need to find in-game sensitivity (in a different game, not having engine with quake features) we modify the equation, now knowing how much we want to turn around (make sure that y, d and w are the same):
s = (S*360) / (ydw). Substituting:
s = (5.937662338*360) / (0.022*3500*1*2.54) = 10.929333041. Bottom line is that mouse sensitvity 2 in ET is equal to 10.929333041 in a different game. I hope I cleared the issue for some
.