[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3824: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3247)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3826: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3247)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3827: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3247)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3828: Cannot modify header information - headers already sent by (output started at /includes/functions.php:3247)
[fP]Forum • View topic - Rules - Demolition_Centre_Too (DC2)- Effective August 2008
Home IRC Forums About us Members Wars Downloads Links Shop Stats
* FAQ    * Search * Login   * Register

Welcome to the [fP]Forums \o/



It is currently Thu Apr 18, 2024 1:02 pm
View unanswered posts | View active topics
Delete all board cookies | The team

All times are UTC + 1 hour




Post new topic Reply to topic  [ 54 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sat Dec 12, 2009 7:23 pm 
Offline
User avatar

Joined: Sat Nov 22, 2008 1:21 pm
Posts: 446
PLS correct me if i am way off but the Ice river spawn for allies on 1st part of map is not classed as spawn killing cause it is a second choosen spawn just like the cp is,

if peeps chose to spawn there its up to them they can always go back to hut spawn.

there for it is not spawn killing by axis on that ice river spawn. allies have the choice not too spawn there same as they have the choice to spawn at cp or not.

_________________
**** Give Me A Woman Who Truly Loves Beer And I Shall Conquer The World !! ****


Top
 Profile  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sat Dec 12, 2009 7:26 pm 
Offline
User avatar

Joined: Sat Nov 22, 2008 1:21 pm
Posts: 446
you cant inforce that rule tbh cause its too hard.

people have the choice to spawn there or not, most dont have a problem with it cause they have invincability to start off with.

_________________
**** Give Me A Woman Who Truly Loves Beer And I Shall Conquer The World !! ****


Top
 Profile  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 4:08 am 
Offline
User avatar

Joined: Thu Oct 29, 2009 11:19 pm
Posts: 88
Location: 127.0.0.1
Just to add my tuppence hapenny...

Ok, I get the point about selectable spawn and that there's still the hut spawn, BUT as has happened many a time, repeated FFE's on the main tank track and mortar on the footbridge path and you're stuck for half an hour. Roll on next map!

While I accept the odd stray shots are tolerable, what I found really annoying was a panzer sitting above spawn constantly hitting us. That was pretty lame tbh.

The whole point about that spawn (or so I thought) was that allies weren't pinned down and could try to progress the map against an axis team with strong f/ops and heavy weaps or med wolf-packs (or gazillions of snipers or... or... ad infinitum). There needs to be some form of protection albeit limited and not absolute - no heavy weaps/nades behind the fallen tree seems reasonable tbh. You still have to go past that tree to get anywhere and are still completely exposed but as with all spawns, the staggered departures by team mates means that the spawn isn't rendered completely pointless. Likewise you can still fire your SMG back as axis in case you're caught out when trying to cross the footbridge.

_________________
--
Ew

"Follow my confusion and it will get you nowhere"


Top
 Profile  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 5:20 am 
Offline
Par 3 Chump
User avatar

Joined: Tue Jan 25, 2005 10:59 pm
Posts: 2852
Location: slipping cash in your g-string
imo if its a spawn (second or not) its spawn kill, i tell people on ice not to shoot past fallen tree unless fired upon.

Lets face it its an axis biased map :)

_________________
In complete darkness we are all the same, it is only our knowledge and wisdom that separates us, don't let your eyes deceive you. Image


Top
 Profile E-mail  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 5:21 am 
Offline
User avatar

Joined: Thu Oct 29, 2009 11:19 pm
Posts: 88
Location: 127.0.0.1
Yep, until the final hurdle - judging from by the howls crying out for the second depot spawn for axis.

_________________
--
Ew

"Follow my confusion and it will get you nowhere"


Top
 Profile  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 5:23 am 
Offline
Par 3 Chump
User avatar

Joined: Tue Jan 25, 2005 10:59 pm
Posts: 2852
Location: slipping cash in your g-string
die in silence like i do :P

_________________
In complete darkness we are all the same, it is only our knowledge and wisdom that separates us, don't let your eyes deceive you. Image


Top
 Profile E-mail  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 5:23 am 
Offline
Par 3 Chump
User avatar

Joined: Tue Jan 25, 2005 10:59 pm
Posts: 2852
Location: slipping cash in your g-string
leaving a credit card number might help you :P

_________________
In complete darkness we are all the same, it is only our knowledge and wisdom that separates us, don't let your eyes deceive you. Image


Top
 Profile E-mail  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 5:25 am 
Offline
User avatar

Joined: Thu Oct 29, 2009 11:19 pm
Posts: 88
Location: 127.0.0.1
Lol, you'll just fleece the wallet from my pockets before I've even gone cold... :P

_________________
--
Ew

"Follow my confusion and it will get you nowhere"


Top
 Profile  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 5:27 am 
Offline
Par 3 Chump
User avatar

Joined: Tue Jan 25, 2005 10:59 pm
Posts: 2852
Location: slipping cash in your g-string
you know me to well :D

_________________
In complete darkness we are all the same, it is only our knowledge and wisdom that separates us, don't let your eyes deceive you. Image


Top
 Profile E-mail  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 8:08 am 
Offline
User avatar

Joined: Tue Feb 05, 2008 10:14 pm
Posts: 563
Location: The Netherlands-Meppel
I think it is very easy :+

Remove feuldump v55 put in Transmitter 8(7 8(7


Greetz DasBooT 8)

_________________
No DasBooT No Ammo,No Ammo No Kills :)


Top
 Profile  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 9:11 am 
Offline
User avatar

Joined: Sat Nov 22, 2008 1:21 pm
Posts: 446
rofl transmitter blows lol remove fuel dump and put in warbell ^^

i see where your coming from razz but u would be moaning at peeps for
ages to move them and stop them from shooting down that way

and yesterday i did see first hand the panza sat over the corner wait fr spawners
and yes it was annoying.

but i just changed spawns

but does get a lil annoy after a while wen u get camped in with no way out :(

_________________
**** Give Me A Woman Who Truly Loves Beer And I Shall Conquer The World !! ****


Top
 Profile  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 10:59 am 
Offline
User avatar

Joined: Tue Feb 05, 2008 10:14 pm
Posts: 563
Location: The Netherlands-Meppel
Fueldump (N) (N) (N) (N)

Transmitter (Y) (Y) (Y) (Y) (Y)

Market Garden (Y) (Y) (Y) (Y)

No more problems at all \o \o \o

Greetz DasBooT 8) 8) 8)

_________________
No DasBooT No Ammo,No Ammo No Kills :)


Top
 Profile  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 6:34 pm 
Offline
User avatar

Joined: Thu Oct 29, 2009 11:19 pm
Posts: 88
Location: 127.0.0.1

_________________
--
Ew

"Follow my confusion and it will get you nowhere"


Top
 Profile  
 
 Post subject: Re: Rules - Demolition_Centre_Too (DC2)- Effective August 2008
PostPosted: Sun Dec 13, 2009 7:05 pm 
Offline
User avatar

Joined: Tue Sep 26, 2006 6:42 pm
Posts: 1785
Location: Ljubljana
[fP]Customs Server (ETPRO)


back to the topic :b

_________________
He is able who thinks he is able.
by: Buddha


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 54 posts ]  Go to page Previous  1, 2, 3

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group